Variant Armor Calculator
Calculate crafting time, damage reduction, and selling price for variant armor
Note: Detailed mechanics and explanations for variant armor crafting can be found below the calculator.
Variant Armor Mechanics
These variant mechanics provide exciting opportunities for players to craft non-magical armor from creature remains. If a player chooses to enchant these items, they would follow the base rules for creating magic items.
Important: Materials from a creature cannot be used to craft an armor with a higher base AC than the original armor's base AC.
Crafting Time Requirements
Armor Type | Crafting Time |
---|---|
Light Armor | Creature's HP in hours |
Medium Armor | Creature's HP × 2 in hours |
Heavy Armor | Creature's HP × 4 in hours |
Professional Assistance
If a professional is working on the armor, the time is reduced by a factor of 5. This can be further reduced if multiple professionals are working on it.
Example
If a player wants to create plate armor from the scales of an Adult White Dragon (HP 200):
- To create the armor themselves: 200 HP × 4 = 800 hours
- A professional would take: 800 ÷ 5 = 160 hours
- Two professionals would take: 160 ÷ 2 = 80 hours
Crafting Requirements
- Light armor and hide armor: Proficiency with leatherworker's tools
- Medium or heavy armor: Proficiency with smith's tools and access to a forge
Base Damage Reduction
When crafting armor from creature remains, the armor gains a base damage reduction to a specific type of damage the creature was resistant or immune to:
- If the creature was resistant: Damage reduction equals the creature's CR ÷ 2 (rounded up)
- If the creature was immune: Damage reduction equals the creature's CR
If a creature had multiple resistances or immunities, the player and DM may discuss which benefit carries over to the newly crafted armor.
Example 1
A player is crafting studded leather from the hide of a Salamander. The creature's base AC is 15, so crafting studded leather is acceptable as studded leather's base AC is lower. Additionally, Salamanders have fire immunity, so the created armor would provide a base damage reduction to fire damage of 5 as its CR is 5.
Example 2
A player is crafting studded leather from the hide of a Triton Shorestalker. The creature's base AC is 12, so crafting studded leather is acceptable as its base AC is lower or equivalent. Additionally, a Triton Shorestalker has cold resistance, so the created armor would provide a base damage reduction to cold damage of 1 as its CR is 2 and 2 divided by 2 rounded up is 1.
Suitable Materials
Armor Type | Suitable Materials |
---|---|
Light Armor | Hide, pelt, or skin (DM's discretion) |
Medium Armor | Thick hide, scales, or similar (DM's discretion) |
Heavy Armor | Thick scales, metal body components, or similar (DM's discretion) |
Selling Variant Armor
When selling variant armor, add the base armor cost to 100 × the damage reduction modifier.
Example
Selling plate armor with a fire reduction of 10 would be 1,500 + (100 × 10) = 2,500 GP